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Kaan Tekin
Technical Artist @RoofStacks @GoArtWorlds
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Dangerous Rally | Scene Design & Compositing | Unity6 | URP | Realtime Lighting
Deullo Under Moonlight | Design & Compositing | Unity6 | URP
Witcher like Fantasy Castle Siege | Day & Night | Level Design & Scene Compositing | Unity URP
Squirrel Kingdom | Cancelled Mobile HybridCasual Action Game
From Casual to Hybrid Casual in 2 Days - Drive And Park!
GAMEGURU | Product Manager Case Study | OLD
We've created an unlimited In-Game Youtube Player! | UNITY | CANCELLED Game Design
Mobile MOBA Game Case Study
UE4 - WESTERN FOGGY NIGHT LIGHTING PRACTICE - RDR2 Inspired
Hades as HyperCasual | Game Design Document Study
Parking Master: Asphalt & Off-Road | Game Reveal Trailer | Mobile Driving & Parking Game
Mobile Driving Game Prototype - InGame Scene, Lighting & Controller Scheme
PBR & Seamlessly tileable Rocky & Wet Forest Ground Material. (MixerPreview)
Mobile Driving Game Prototype - Menu UI & Menu Scene Lighting
[3D] MUSTANG GT - BLENDER WORKSPACE RENDER
[Alpha] Mobile Driving Game Prototyping Footage
Realistic Vehicle and Suspension Test - Unreal Engine 4 - Prototype
3D - (vRay) Turkish Towels with Scene for Product Promoting
[3D] - Fraises - Premium HomeMade Candle Brand
TESLA CYBERTRUCK - GAME READY ASSET
ADAM D-Suit Coach | MAN Lion's Coach Ref 3D Bus Model
ADAM D-Suit Coach - MAN Lion's Coach 3D Bus
Road / Asphalt Material | Substance
Talion's Sword
Megacity Training [EEVE] [WIP]
Isometric Low Poly Retrowave 2
Various Swords
Medieval Longsword
Some of my Interior Designs.
GRIM - Game Map Concept
Golden Lake | Level Design Showcase | UE4 | ArtStation WildWest Challenge Final
The Wild West | LEVEL DESIGN | UE4 | Day II - Preview
'80s Industrial Zone | Speed Level Design | Unreal Engine 4
Industrial Zone Design | UE4
Not Announced RPG Game's Concepts in Fantasy/Medieval Era | Cave | In-Game
WILCHESTER TOWN | UE4 SCENE | CONCEPT | NightTime Screens
Not Announced RPG Game's Concepts in Fantasy/Medieval Era | Village | In-Game
GRIM - Mystery of Wasules
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